Retro arcade cabinets glowing in a dark Collingwood games bar

Collingwood · Since 2016 · Fiercely Independent

Loud, honest games writing with the receipts

No paid placements, no review embargoes we didn't earn. Just deep reviews, frame-data breakdowns and the Melbourne local scene, cut and pasted the way we like it.

Tip line: +61 3 9419 8874 · [email protected]

As read across the local scene

PAX Aus Floor Fortress Melbourne GDC Zine Fest Freeplay Indie ACMI Nights

The workflow

How every piece gets made

01

Play it fully

We finish the game — or log 40+ hours in live titles — before a single word gets written. No hot takes off a two-hour preview build.

02

Test the claims

Benchmarks on real hardware, frame-data captured at 240fps, patch notes cross-checked. If a studio says "60fps stable", we verify it.

03

Cut & paste

Two editors lay out the piece zine-style, add screenshots, captions and pull-quotes, and flag every affiliate or comp copy in the open.

04

Publish & revisit

Reviews get a visible changelog. When a big patch lands or a season resets, we update the verdict instead of leaving a stale score.

What we publish

The sections you can read

Full-playthrough reviews

Long-form, scored reviews written only after we've rolled credits. Every score comes with a plain-English "who this is for", performance notes per platform, and a changelog we update after major patches.

  • · Turnaround: within 5 days of embargo lift
  • · Sponsored review packages: strictly not offered
  • · Reader review requests: free, AU$0
Controller and notes on a desk mid-review

Recent covers

The zine wall

Cover: verdict on a sprawling open-world RPG
Verdict: the open-world RPG that respects your Sunday
Cover: any percent world record breakdown
Frame-by-frame: how the new Any% record shaved 11 seconds
Cover: Collingwood indie developer feature
Made in Collingwood: the two-person studio behind this year's cult hit
Cover: handheld performance shootout
Handheld shootout: which one actually holds 60fps on the tram
Cover: no-spoiler boss guide
No-spoiler survival guide to the hardest boss of the year
Cover: Fortress Melbourne tournament report
On the floor: our messy, brilliant night at Fortress Melbourne

The mailbag

What readers tell us

"I trust the scores here more than anywhere else because they actually tell you when they got review copies. Bought a game on their verdict — genuinely my game of the year."

— Marcus T., Fitzroy · Mar 2026

"Their speedrun breakdowns finally made buffered inputs click for me. I shaved four minutes off my personal best the same weekend I read it."

— Priya S., Brunswick · Jan 2026

"They covered our tiny launch when nobody else would. The write-up was honest about the rough edges and still doubled our wishlist adds that week."

— Dan R., Collingwood indie dev · Nov 2025

Get in touch

Pitch, tip or just say hi

Got a story, a correction, or an indie game you think we've slept on? Drop us a line. We read every message and reply to genuine pitches within two business days.